Review Game Oceanhorn android apk games
Oceanhorn is an RPG (Role Playing Game) action game that has a game formula similar to Zintda made by Nintendo. But that does not mean Oceanhorn is a trace of Zelda and compared to him. Oceanhorn still has quality indie game soul. The game can keep you playing for hours and will keep you curious about what happens next.
Oceanhorn opened with slow and slightly sad music. Not long after that you will also see a fragment of the story where our main character is sleeping left by his father. You’ll wake up the next day and find out that the father has left and just left your mother’s necklace and a journal. From here you will begin exploring the vast Oceanhorn world and find out the reason for his father’s departure. The story is not very interesting but enough as theinitial capital of this game.
The music that is heard is thicken the game atmosphere. When fighting against the boss, war music is playing which will add tension. Music for Oceanhorn is made by two legendary people in the gaming industry. Namely, Nobuo Uematsu, the musical composer of the Final Fantasy series. The second is Kenji Ito, the composer of the Mana and Saga series game, one of the RPG action game series I love. Looking at the two great names, the music itself can be a powerful reason to try this game.
In terms of graphics Oceanhorn is an iOS game is designed very neatly. Stylish and unique character design style is supported by a very suitable background design. The monsters at Oceanhorn are a bit like other RPG games, but still have a design that is in harmony with the game.
The Oceanhorn interface is displayed in a unique way, especially on the settings screen that can be accessed by pressing the map. The settings screen contains everything from gaming options, conversation notes and stuff.
The screen buttons are displayed only slightly, you will only see the Sword button and a second weapon that can be replaced. Gesture buttons can you appear in the settings if you need a visual marker, when there is no button is often my finger does not feel out of the screen, make it frustrating when being pressed. The only thing that is a bit difficult is when it comes to removing magic. Too many steps to take to remove the magic, so it is not realtime, because when pressing the Items button the game will freeze up out of the items screen.
The main character’s job is to search for dispersed islands, finding the island is not difficult to do just search for clues from the NPC or objects found scattered in the Oceanhorn world. Back again to the puzzle, solving it does not need to be a genius. The puzzles that are served have the same mechanisms and systems for the whole world. This became one of the drawbacks, after more than 7 hours to play it, the puzzle began to feel boring. Side jobs are practically absent from Oceanhorn, the only side job is to collect red stones that you can find to be exchanged for very useful items.
City exploration is actually quite fun, too. You can see that the environment is not made on the same level, you will always find stairs or derivatives and various paths of rats. Map and dungeon design in this game is fairly good. Although you can feel that the city is quite small but fortunately not with the dungeon. Unlike other mobile games, the dungeons in this game are made more widely and are non-linear or at least not linear. You also will not find too many parts of this game that require you to go back to the starting point just to open the door after getting the key at the end of the dungeon.
The landscape of the Oceanhorn consists of islands that you can visit with a boat. Such a system is very similar to Wind Walker (Zelda), but for fair RPG Ni No Kuni also uses a system that is more or less similar.
As long as you are heading to another island (which is not far) you can shoot to destroy some obstacles. Each island also has a percentage of completion so you can estimate how many remaining quests you have not taken on the island.
The Oceanhorn control is one of the best gaming controls I’ve ever played. The touch area of the attack button is wide enough even the character still receives the attack command when you touch outside the battle button. You will feel the burden when moving the character, especially when the character up and down the stairs, the motion of the character will become more weighty. The feedback effect is what makes the control one of the best.
Feedback of any effects very felt with a flexible attacking animation. The second weapon to be gained during the journey was intuitive, arching the enemy from afar was easy. Initially it is a bit difficult in throwing something, but at the beginning of the game you will be accustomed to throw the jugs, skill throwing will be very helpful when you get the Bomb.
Oceanhorn: Monster of Uncharted Seas is available for Rp. 89,000. This is a price that is far above the average game, but remember that you will also play games with a quality that is well above average.
The storyline of this game can be saved within 11-14 hours, but it certainly will not reach 100% game completion. This means it will take additional time to explore the entire game so that it reaches 100% completion. This game also does not use IAP in any form so that Rp. The 89,000 you spend will be your last expense for this game.